package com.dragon.mmochat.model.attackMode;

import java.io.Serializable;

//给队友拉血: 本方有人倒地后，一定机率给其拉血(机率，拉血百分比)
public class MmochatAttackModeOfRescueTeamer implements Serializable {
	private static final long serialVersionUID = 8802744172231582987L;
	private int rescueOpportunity = 0; // 触发机率
	private int bloodPercent = 0; // 补多少百分比的血	

	public int getRescueOpportunity() {
		return rescueOpportunity;
	}

	public void setRescueOpportunity(int rescueOpportunity) {
		this.rescueOpportunity = rescueOpportunity;
	}

	public int getBloodPercent() {
		return bloodPercent;
	}

	public void setBloodPercent(int bloodPercent) {
		this.bloodPercent = bloodPercent;
	}

}
